Proficiency

From Weapons to Armor, every character has certain proficiencies that they may have or acquire through leveling or through gameplay.

Armor
Armor proficiency is almost always determined by class or class kit, the only way to gain more proficiencies in armor is through training in game.

Weapons
Weapons are a mixed bag; one Ranger may specialize in the Longbow, where another specializes in Axes. The types of weapons a particular character may use are initially determined by class or kit, with the option for training during play, but Weapon Proficiency Points (or WPP) allow diversity in same class characters. Your class or kit also determines how many WPPs you gain, and how quickly, through the course of play, but, once again, training during play could change the exact amount allowing for more diversity.

Fighting Style
Fighting Styles further affect the amount of diversity, allowing characters to specialize in particular styles to alter their way of fighting. Your class and kit also affect which you can choose, but usually you'll have access to all of these if you have decent weapon options from your class.

Weapon Proficiency Points
I am still figuring out how to implement WPP. I don't know if using WPP for both Weapons and Fighting Styles will work or if I should separate the points for each.

The problem that comes from separation is that I have to figure out what rate is balanced in addition to the rate for weapons.

The problem with keeping them together is that you use your points for both, potentially making players feel like they don't have enough points.

Ultimately, I think keeping them together would force players to think about their point usage and keep it vaguely realistic in terms of players being able to fight in certain ways, not every knight in the world knew how to work every weapon efficiently.

Weapon Proficiencies
I feel like I want to do something a little spicy with these. I'm thinking of making the first point go into a large category, like swords or axes, then the full on specialization goes into specific weapons. Sure, a war hammer and mace both slam against their target, but I'm sure they are weighted differently and would need to be trained with individually to fully master.