Luck

Luck affects all people, whether they believe it or not, every little thing anyone does is affected in some way. The biggest examples of luck are always in near death experiences.

Luck's effects on mechanics
Every +/- point of luck gives the affected creature one point bonus/penalty to the following rolls


 * Outgoing physical attack rolls
 * Outgoing physical damage rolls
 * Healing rolls for spells
 * Incoming spell damage rolls
 * Incoming on-hit effect damage rolls

Example 1
Randall the knight attacks a wolf that has been harassing a local town, his luck of +2 affects his chance to hit and his damage dealt. Randall's attack is rolled with a +2 and if it connects the minimum damage is raised by 2; the damage on Randall's longsword would be anywhere from 3-8, luck cannot raise the damage above what the weapon could deal.

Example 2
Daniella the Cloved readies herself for a duel against a rival mage, her luck of -3 won't be doing her any favors. Thankfully, her own spells aren't affected greatly, but it will decide her fate against her rival's spells. Her rival casts the spell Chromatic Orb, which deals 3d8 damage. The minimum roll for damage is increased by 3 for each die due to Daniella's luck, therefore, the minimum damage she could take would be 12 and the maximum would stay the same.

Example 3
After their fights, both Randall and Daniella meet with Healer Tom to mend their wounds. Tom heals the two of them, with their luck affecting the amount they heal. Randall's luck of +2 allows tom's healing of 1d8 to at the very least heal him for 3, better than nothing. Daniella's luck of -3 allows her to be healed for at most 5, once again, better than nothing. Healer Tom has a luck of +1, which aids the healing further, Randall's minimum is now 4 and Daniella's maximum is now 6. Luck from the same source does not affect healing more than once.