Equipment

Equipment comes in all shapes and sizes, from the lowly dagger to a grand and boisterous set of full plate mail.

Armor
Armor is the best way to protect oneself in the business of adventuring; it comes in three varieties, light, medium, and heavy, with shields being a common addition.

Armor, Exhaustion, Resting, and YOU!
Typically, during a period of respite one would find time to doff armor and make themselves comfortable. While wearing armor doesn't prevent you from taking a break, it can prevent you from coming out of a rest at full strength. If you are wearing medium or heavy armor throughout a long or extended rest, you only gain 1/4th the normal amount of hit dice from a long rest and do not lower your exhaustion level. Wearing armor for long periods of time can also damage your body, bedsores and compression are common side effects; it is a good idea to take your armor off every once in a while but always practice caution.

Key ideas armor:


 * Heavy armors should be strong as the Nine Hells but cause exhaustion if worn for extended periods of time (light armor after a day, medium after 8 hours, heavy after an hour?)
 * Bring back dexterity bonus to all armors but obviously the max bonus will be lower the further up the scale you go
 * Armor requires fitting to a specific person to be worn effectively, only simple things like a chain shirt would be usable by more than one person
 * Small and large people are going to suffer for their size
 * Try to expand the current 5e armor list, probably bring back some from older editions
 * Expand the AC limit and add special effects to armors outside of AC
 * Arcane spell failure?
 * Armor affects skills! Penalties to most checks if wearing armor, barring certain features or custom armors
 * Strength requirements

Weapons
Poke 'em with the pointy end.

Martial Weapons
Key ideas weapons:


 * Varying weapon sizes
 * Weapon critical ranges and critical value changes
 * Critical confirming
 * Multiple damage types on one weapon
 * Special weapon uses
 * Light and Heavy properties meaning something, using a weapon versatile mattering
 * NO FINESSE, ranged weaponry use strength for damage
 * Weapons needing specific strength scores to wield